Live Lotto

project overview

Live Lotto

year

2017

my role

Art Direction, UI/UX, Unity Implimentation

platform

iOS | Android

Live Lotto was designed as a high-energy, luck-based game with a simple core mechanic: the more balls you bought, the greater your chances of being selected. The client wanted a game that was easy to understand, visually dynamic, and built around a sense of community engagement.

Live Lotto was designed as a high-energy, luck-based game with a simple core mechanic: the more balls you bought, the greater your chances of being selected. The client wanted a game that was easy to understand, visually dynamic, and built around a sense of community engagement.

Live Lotto was designed as a high-energy, luck-based game with a simple core mechanic: the more balls you bought, the greater your chances of being selected. The client wanted a game that was easy to understand, visually dynamic, and built around a sense of community engagement.

Design

The experience was streamlined into three core screens: a Home hub showing active and upcoming draws, recent results, and unviewed entries; a Lobby designed as a dynamic social space to build anticipation through chat and shared progress; and a Draw screen featuring a polished 2.5D presentation with physics-driven 3D balls and cinematic lighting to create a suspenseful, immersive reveal.

The experience was streamlined into three core screens: a Home hub showing active and upcoming draws, recent results, and unviewed entries; a Lobby designed as a dynamic social space to build anticipation through chat and shared progress; and a Draw screen featuring a polished 2.5D presentation with physics-driven 3D balls and cinematic lighting to create a suspenseful, immersive reveal.

The experience was streamlined into three core screens: a Home hub showing active and upcoming draws, recent results, and unviewed entries; a Lobby designed as a dynamic social space to build anticipation through chat and shared progress; and a Draw screen featuring a polished 2.5D presentation with physics-driven 3D balls and cinematic lighting to create a suspenseful, immersive reveal.

I was required to take an outline and flesh out the product to give it more of a casino / bingo vibe.

I was required to take an outline and flesh out the product to give it more of a casino / bingo vibe.

I was required to take an outline and flesh out the product to give it more of a casino / bingo vibe.

Implimentation

The original game was built in Unity using UGUI. Later we ported the draw sequence to PlayCanvas so the game could be repurposed as a webapp.

The original game was built in Unity using UGUI. Later we ported the draw sequence to PlayCanvas so the game could be repurposed as a webapp.

The original game was built in Unity using UGUI. Later we ported the draw sequence to PlayCanvas so the game could be repurposed as a webapp.

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