Live Lotto



project overview
Live Lotto
year
2017
my role
Art Direction, UI/UX, Unity Implimentation
platform
iOS | Android
Live Lotto was designed as a high-energy, luck-based game with a simple core mechanic: the more balls you bought, the greater your chances of being selected. The client wanted a game that was easy to understand, visually dynamic, and built around a sense of community engagement.
Live Lotto was designed as a high-energy, luck-based game with a simple core mechanic: the more balls you bought, the greater your chances of being selected. The client wanted a game that was easy to understand, visually dynamic, and built around a sense of community engagement.
Live Lotto was designed as a high-energy, luck-based game with a simple core mechanic: the more balls you bought, the greater your chances of being selected. The client wanted a game that was easy to understand, visually dynamic, and built around a sense of community engagement.
Design
The experience was streamlined into three core screens: a Home hub showing active and upcoming draws, recent results, and unviewed entries; a Lobby designed as a dynamic social space to build anticipation through chat and shared progress; and a Draw screen featuring a polished 2.5D presentation with physics-driven 3D balls and cinematic lighting to create a suspenseful, immersive reveal.
The experience was streamlined into three core screens: a Home hub showing active and upcoming draws, recent results, and unviewed entries; a Lobby designed as a dynamic social space to build anticipation through chat and shared progress; and a Draw screen featuring a polished 2.5D presentation with physics-driven 3D balls and cinematic lighting to create a suspenseful, immersive reveal.
The experience was streamlined into three core screens: a Home hub showing active and upcoming draws, recent results, and unviewed entries; a Lobby designed as a dynamic social space to build anticipation through chat and shared progress; and a Draw screen featuring a polished 2.5D presentation with physics-driven 3D balls and cinematic lighting to create a suspenseful, immersive reveal.



I was required to take an outline and flesh out the product to give it more of a casino / bingo vibe.
I was required to take an outline and flesh out the product to give it more of a casino / bingo vibe.
I was required to take an outline and flesh out the product to give it more of a casino / bingo vibe.
Implimentation
The original game was built in Unity using UGUI. Later we ported the draw sequence to PlayCanvas so the game could be repurposed as a webapp.
The original game was built in Unity using UGUI. Later we ported the draw sequence to PlayCanvas so the game could be repurposed as a webapp.
The original game was built in Unity using UGUI. Later we ported the draw sequence to PlayCanvas so the game could be repurposed as a webapp.

