Dont Turn Red



project overview
Dont Turn Red
year
my role
platform
iOS | Android
Don’t Turn Red! is an action game where players raid a vibrant, procedurally generated town to collect items and hats while avoiding the “red guys”.
Don’t Turn Red! is an action game where players raid a vibrant, procedurally generated town to collect items and hats while avoiding the “red guys”.
Don’t Turn Red! is an action game where players raid a vibrant, procedurally generated town to collect items and hats while avoiding the “red guys”.
Don't Turn Red
The goal of the project was to design a fun, fast-paced mobile game with simple one-finger controls and addictive “pick-up-and-play” mechanics. The intent was to blend poppy visuals, and and a repurposed progression systems to create a highly repayable experience that appealed to casual players.
The goal of the project was to design a fun, fast-paced mobile game with simple one-finger controls and addictive “pick-up-and-play” mechanics. The intent was to blend poppy visuals, and and a repurposed progression systems to create a highly repayable experience that appealed to casual players.
The goal of the project was to design a fun, fast-paced mobile game with simple one-finger controls and addictive “pick-up-and-play” mechanics. The intent was to blend poppy visuals, and and a repurposed progression systems to create a highly repayable experience that appealed to casual players.



Role
I led the game’s overall aesthetic direction and player experience, defining the core mechanics, user interface, and visual identity. The result was a playful design that reflected the somewhat chatoic style of the game and echoed current trends.
I led the game’s overall aesthetic direction and player experience, defining the core mechanics, user interface, and visual identity. The result was a playful design that reflected the somewhat chatoic style of the game and echoed current trends.
I led the game’s overall aesthetic direction and player experience, defining the core mechanics, user interface, and visual identity. The result was a playful design that reflected the somewhat chatoic style of the game and echoed current trends.











