Cars vs Fruit

project overview

Cars vs Fruit

year

my role

Game Design | Technical Artist

platform

iOS | Android

Carts vs Fruit is a vibrant arcade-style game for mobile devices. It was designed around a satisfying one-touch mechanic that would cause the car to drift while the screen was touched and held. Players could use this to direct the car to the oversized fruit spawned throughout the level.

Carts vs Fruit is a vibrant arcade-style game for mobile devices. It was designed around a satisfying one-touch mechanic that would cause the car to drift while the screen was touched and held. Players could use this to direct the car to the oversized fruit spawned throughout the level.

Carts vs Fruit is a vibrant arcade-style game for mobile devices. It was designed around a satisfying one-touch mechanic that would cause the car to drift while the screen was touched and held. Players could use this to direct the car to the oversized fruit spawned throughout the level.

Rendering Systems

It became obvious that we needed the smashed fruit should have a visual lasting effect, a simple particle wasn;t satasfying enough. As a result I developed the custom rendering system behind the game's visual hook. Mobile-optimized splats and trails that persist on the environment as you drift. This system creates a playful, messy aesthetic that reinforces the fruit-smashing chaos while maintaining high performance on mobile devices. The result is a tactile, juicy experience.

It became obvious that we needed the smashed fruit should have a visual lasting effect, a simple particle wasn;t satasfying enough. As a result I developed the custom rendering system behind the game's visual hook. Mobile-optimized splats and trails that persist on the environment as you drift. This system creates a playful, messy aesthetic that reinforces the fruit-smashing chaos while maintaining high performance on mobile devices. The result is a tactile, juicy experience.

It became obvious that we needed the smashed fruit should have a visual lasting effect, a simple particle wasn;t satasfying enough. As a result I developed the custom rendering system behind the game's visual hook. Mobile-optimized splats and trails that persist on the environment as you drift. This system creates a playful, messy aesthetic that reinforces the fruit-smashing chaos while maintaining high performance on mobile devices. The result is a tactile, juicy experience.

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