50 Loops

project overview

50 Loops

year

2015

my role

Game Designer, Art DIrector, Developer

platform

iOS | Android

50 Loops is a fast-paced, hyper-casual arcade game developed for iOS and Android. Players navigate a looping track, jumping over solid blocks and avoiding electrified obstacles. With each completed loop, a new block is added, increasing the challenge and testing players' reflexes and timing. The objective is to survive through 50 increasingly difficult loops.

50 Loops is a fast-paced, hyper-casual arcade game developed for iOS and Android. Players navigate a looping track, jumping over solid blocks and avoiding electrified obstacles. With each completed loop, a new block is added, increasing the challenge and testing players' reflexes and timing. The objective is to survive through 50 increasingly difficult loops.

50 Loops is a fast-paced, hyper-casual arcade game developed for iOS and Android. Players navigate a looping track, jumping over solid blocks and avoiding electrified obstacles. With each completed loop, a new block is added, increasing the challenge and testing players' reflexes and timing. The objective is to survive through 50 increasingly difficult loops.

Endless Runner

50 Loops was designed and built over the course of a 2 week period. The aim was to produce a game that captured the then current trend of the endless runner while standing out from the crowd. This was achived in multiple ways, one was to move the perspective from third to first person, Shifting away from the cartoony asthetic popular at the time to somthing sci-fi and eye catching and putting the goal of the game in the title tempting curious players to discover if they can get 50 Loops.

50 Loops was designed and built over the course of a 2 week period. The aim was to produce a game that captured the then current trend of the endless runner while standing out from the crowd. This was achived in multiple ways, one was to move the perspective from third to first person, Shifting away from the cartoony asthetic popular at the time to somthing sci-fi and eye catching and putting the goal of the game in the title tempting curious players to discover if they can get 50 Loops.

50 Loops was designed and built over the course of a 2 week period. The aim was to produce a game that captured the then current trend of the endless runner while standing out from the crowd. This was achived in multiple ways, one was to move the perspective from third to first person, Shifting away from the cartoony asthetic popular at the time to somthing sci-fi and eye catching and putting the goal of the game in the title tempting curious players to discover if they can get 50 Loops.

Outcome

The game wen't on to become a viral hit for the studio with no marketing budget achived over 7 Million downloads and spawned thousands of social videos of players attempting to reach the end

The game wen't on to become a viral hit for the studio with no marketing budget achived over 7 Million downloads and spawned thousands of social videos of players attempting to reach the end

The game wen't on to become a viral hit for the studio with no marketing budget achived over 7 Million downloads and spawned thousands of social videos of players attempting to reach the end

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